Monthly Archives March 2009

GDC 2009: Preparation

Last week I spent a week in San Francisco attending the Game Developer’s Conference 2009. I went with two of my friends, Mark and Andrei, who are also my co-workers at FunForged. Our initial plan was to volunteer at the conference, not only because of getting a free all-access pass to the conference, but also [...]

Cheese is War @ TOJam 2008

Cheese is War is a game I participated in developing for the 2008 Toronto Independent Game Jam or TOJam. We made the game using Microsoft XNA framework. The cheese physics were made with the help of Farseer Physics Engine. The objective of the game is to push, tilt or stretch a tower of cheese on [...]